#pragma once
#include <SFML\Graphics.hpp>
#include <iostream>
#include "Tile.h"

class Game {

public:
	Game(sf::RenderWindow* window); //Default constructor of Game class where the window and most things will be initialized

	void start();
private:
	sf::RenderWindow* window;

	enum State {MENU_SCREEN, INGAME}; //Here we have our gamestates

};
